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All patch notes
Version 2026.2.25

Resource nodes deplete and an AFK timer

Fishing spots now deplete like trees and rocks, a 10 minute AFK timer arrives, friends and guild lists scroll, and chat can be hidden with a tap.

Gameplay

  • Fixed pathing to the higher level fishing spots being blocked.
  • Fishing spots now deplete. No more infinite AFK fishing. (Please read the note below before you send me to the shackles.)
  • Trees now give a lot of logs before depleting.
  • Rocks now give a lot of ore before depleting.
  • You now only receive Health and Defense XP from the monster you're actively attacking. (I'm still very unsure about these skills. I wanted to try something different, but I don't know if it will work out. Need ideas.)
  • Added a 10 minute AFK timer.

UI and HUD

  • The friends list is now scrollable.
  • The guild list is now scrollable.
  • Added new tab and chat icons to the HUD.
  • Chat messages no longer fade away.
  • Tap the active chat tab icon to hide or show chat.

Fixes and improvements

  • Fixed a bug preventing iron ore purchases in player-owned shops.
  • Fixed sounds playing when far away from their source (for example, mining).
  • Updated the ore art (items and map tiles).

A note on the fishing changes

The fishing "nerf" is meant to bring it in line with Woodcutting and Mining. All resource nodes now give multiple resources before depleting, but they shouldn't allow one-click AFK for 24+ hours gaining huge XP.

I'm very open to tuning this. My goal isn't to make gathering boring, just to keep it active and fair. If it feels too strict, I'm more than happy to increase the number of resources per node. I'd rather start small and increase it as we need. Let me know what you think.

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