The Skeleton Dungeon Update
A new Skeleton Dungeon with scaling bosses and healer skeletons, the rare Bone Armor set, music and sound effects, and smarter NPC pathfinding.
New content
Skeleton Dungeon: a brand new dungeon has been unearthed! You'll find the entrance north of the mithril ore.
- It takes 50 bones at the altar to enter the boss room.
- Boss scaling: more players means more bosses (up to 3).
- Beware: bosses summon healer skeletons that walk toward them. Kill them fast, or the boss heals huge amounts!
Bone Armor set: new rare armor dropped by the skeleton bosses.
- Requires 30 Defense to equip.
- Slightly weaker defense than Adamant, but grants bonus melee damage.
- High-risk, high-reward gear: hit harder, but take more damage.
Gameplay and balance
- Increased NPC density for easier grinding.
- Early NPCs no longer drop armor: progression is now through shops, Mining and Smithing.
- Multi-combat is enabled by default.
- Increased hit range to reduce "phantom misses" (feedback welcome!).
- NPCs now have hitboxes (still improving).
- New pathfinding: NPCs won't stack on each other or stand directly on you.
Audio and visuals
- Added a full music and audio system (no FPS drops this time).
- New sound effects: sword swings and footsteps on grass, dirt, sand and stone.
- Improved health bar colors for clarity.
- Players and NPCs flash red when hit.
- Fixed the rendering order of cosmetics and equipment.
- Darkened and polished the UI for better readability.
Performance and fixes
- Huge client and server performance improvements.
- Fixed misaligned visuals (armor, maps and objects).
- Fixed clipped tiles becoming walkable.
- Increased the region size to remove black tiles when zooming out.
- Immersive mode on Android: the navigation and menu bars are now hidden.
Misc
- Tons of small tweaks and fixes. I've been grinding on this update for months, so I've probably forgotten some.